Join me as I use techniques from the 1980s and 1990s, a computer language standardized in 1999, and perhaps some more modern tools, to develop a discrete event simulation of an 8080-based computer system.
The rule was "Design from the top down, implement from the bottom up" -- and I have a basic design in mind, so we can swing right in with implementing starting from the lowest level primitives and working upward.
In this session, I plan on starting (and perhaps finishing) a simulation module implementing an address space decoder, which will help us avoid the problem of having a growing number of memories and devices all subscribing to some common Edge and thus avoiding a severe performance problem.