Old School Coding, Part 6: Clock

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Published on ● Video Link: https://www.youtube.com/watch?v=CrpEDhthtP8



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Join me as I use techniques from the 1980s and 1990s, a computer language standardized in 1999, and perhaps some more modern tools, to develop a discrete event simulation of an 8080-based computer system.

The rule was "Design from the top down, implement from the bottom up" -- and I have a basic design in mind, so we can swing right in with implementing starting from the lowest level primitives and working upward.

In the previous session, I used the now practiced process to build the "edge" service which represents the state of a signal, with lists of callbacks for rising and falling edges. In this session I plan on building Clock, the time base for the simulation.

Project repository:
https://github.com/Farsyte/live-coding/