Join me as I use techniques from the 1980s and 1990s, a computer language standardized in 1999, and perhaps some more modern tools, to develop a discrete event simulation of an 8080-based computer system.
The rule was "Design from the top down, implement from the bottom up" -- and I have a basic design in mind, so we can swing right in with implementing starting from the lowest level primitives and working upward.
In this session, I start moving some code into libraries, so it can be efficiently shared between the simulation itself and the small utility programs, with an eye toward building new system simulations by pulling just the modules I need from the various libraries.
Then I will get completely mired in the mechanics of how I want to support the use of mmap to store the persistant data for the simulated block devices.