Old Stormwind - Community Design

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Published on ● Video Link: https://www.youtube.com/watch?v=UFP8FXoxGfA



World of WarCraft
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Despite the current climate of seemingly run down slums and noble houses. Stormwind City's corrupt House of Nobles and others are not the only threat in the city anymore. The abandoned and empty sections of the city that were poorly done are no longer. Many bugs that were seen are also gone. Look alive again. Saphira Industries proudly presents the new and improved "Old Stormwind". We have struck a blow for the poor citizens of Old Stormwind and the new. The war torn and run down slum repaired war city of Old Stormwind is no more. We are proud to present the war bringing and war national thrilling "New" Old Stormwind that actually makes sense to it's lore citizenship status.

Bugs Fixed:
1. Auction House - Second floor - Had a camera issue. Collision was added to prevent the camera from zoning out or underneath Stormwind City.
2. Valley of Heroes - The water tunnel passages that players used their mounts at to glitch through to get inside Old Stormwind have been sealed off by heavy collision. It is now impossible for players to get in. Collision on the upper portion of the main gate of Stormwind, that connects to the Trade District, has now been added and the missing textures filled with objects.
3. Mage Quarter - The bug on the second floor of the tailor shop is no longer there. Many chests and various decorations were placed on the second floor of the tailor shop and the camera issues were blocked off by collision.
4. Fires - Fires that were missing inside Inns, Bars, and other various areas of Stormwind have been re-added all around the city.
5. Broken Columns - The columns that were in front of the main bank of Stormwind and the large abandoned house in the Dwarven District had no texture underneath. New objects were added to seal it off.
6. Glitching Walls - Two large walls, one located in Old Town and the other in the Trade District, had no collision. When the players would jump on these walls easily, the would land underneath Stormwind. The walls now have collision and players are no longer able to glitch underneath the capital.
7. Stormwind Harbor - The Harbor's walls had so much collision in front of it's buildings that went far out and the players could not walk by past it to the floor in front of them. Newly formed walls were placed in order for the collision to now actually fit the area.
8. Cathedral Square - Inside Stormwind's Cathedral Square and to one of it's bottom floors. One place where the chairs and table stood was a bug. When one would step there, they would see outside of the cathedral and underneath Stormwind. A large set of bookcases was formed to make a secret room there and now the bug no longer shows. City Hall's camera bug on the second floor was also fixed, while the back of the Cathedral itself from the inside also had a camera bug in the very far and back corner that was also fixed via collision.
9. Cut Corners - Many corners of houses and other areas had no land texture and as such new objects were added to fill it and objects.
10. Towers of Stormwind - Several hanging towers from walls had no collision in them and now collision has been added.
11. Signs had no collision and several of them were missing. All the missing signs were added and collision was added to all of the signs within the city.
12. Canals - Several houses with camera issues now have them fixed via the help of collision.

New Edition Old Stormwind Places:
Iridi's Skyway [1:4 1 - 2:15], The Ring of Lions [9:20 - 11:31], Timothy's Crafted Goods [22:20 - 22:40], Cut-Throat Alley - The Shady Lady and the Blood Rose Retreat [22:40 - 24:45], Gnomeregan Bunkhouse [26:07 - 26:45], Griffith Family Bags [30:57 - 30:59], The Art of Warfare [31:03 - 31:08], Seoman's Tradepost [31:09 - 31:15], Angelista's Boutique [31:25 - 31:28], Darnassus Imported Fruits [31:32 - 31:37], Everyday Merchandise - Cathedral Square [31:56 - 32:00], The Art of Balance [32:00 - 32:02], Argent Dawn Recruiting Center [32:39 - 32:41], The Arathor Market [46:54 - 47:045] - [49:43 - 49:50], Stormwind Harbor's Trader Emporium [47:18 - 47:53], The Black Widow [48:29 - 48:40], The Fishing Hole [48:57 - 49:04], Moonlit Tailor [55:00 - 55:07], The Storm Crow's Tavern [55:23 - 55:30], The Park's Trader's Emporium [55:42 - 55:50], The Quel'dorei Bows [56:00 - 56:10], The Curiosity Shop [56:10 - 56:29], and The Sentinel's Rest [56:29 - 57:29].

Credits:
Pyraeus - Lead grand mapper/director/concept design.
Axerion - Grand Mapper, also concept design and NPC design.
T. Musick - For NPC design.
Zevry - Testing (Glitch and Regular).
Witny - For her aid in a little bit of design, before leaving the team.
Blizzard Entertainment - For this lovely game and the bugs we enjoyed fixing in it. All the original concept and all that crap goes to them.
Legion Theme Musics by Blizzard Entertainment - For using it's music in the video. Multiple themes from it too.

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World of Warcraft
WoW
Warcraft
Wrath of the Lich King
Vanilla
Vanilla WoW
The Burning Crusade
WotLK
BC
Old Stormwind
Stormwind City
Pre-Cataclysm
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Alliance
Alliance City
Old Stormwind Pre-Cataclysm
Old Stormwind Before Cataclysm
Saphira WoW
Old Stormwind - Pre-Cataclysm



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