Old Orgrimmar - Community Design
September 19th Changes - https://www.youtube.com/watch?v=Ji_x_1aRa4M&index=5&list=PLRemhIPMMgufLhOuB10igHHHZyF6ehnLf
Please visit our TEMPORARY Forum at - http://saphiraindustries.freeforums.net/ - All our work and progress will be posted here. Any questions, suggestions, or ideas are also appreciated.
Also, check out our new edition of the remapped Acherus: The Ebon Hold and Death's Breach. Link at - https://www.youtube.com/watch?v=0g1rK1NE5zA
Despite the current climate of poor and national aid always required within this ragged city. And that Valley of Spirits that might as well be called "The Valley of Ghosts'. The empty sections in Old Orgrimmar and areas that were poorly done. Many bugs that were seen. Look alive again. Saphira Industries proudly presents the new and improved "Old Orgrimmar". We have struck a blow for the poor citizens of Old Orgrimmar. The war torn and decayed war city of Old Orgrimmar is no more. We are proud to present the war bringing and war thrilling "New" Old Orgrimmar.
Tools:
Existing objects in game and displays. Re-used scrapped Blizzard Entertainment creatures. Worked in Trinity Core, Lich King Repack. References and a lot of trivia in game after many machinima artists and other people.
Bugs Fixed:
1. Towers of Old Orgrimmar Issue - Second floor (Except for those in VoS) had no floor texture. Rugs were used to cover them to avoid people falling through ground.
2. Valley of Strength: Auction House and Bank Issues - The front boulders cracks had no collision for when a mage blinked and went through it. Collision was added to avoid such issues.
3. Almost any house in Old Orgrimmar Issue - They had map bug issues. One would step in the corner and the outside of Orgrimmar would display rather than the interior. All of them were fixed with collision being added to them and objects to avoid the issue appearing again.
4. Grommash Hold Line - A large bugged line is clearly visible near Thrall's Fortress. Standing there makes and turning your camera makes Old Orgrimmar's textures invisible. It still happens, but the glitch will no longer display that often due to the camera distance being lower thanks to collision.
5. Bonfire Issues - They were floating in the air, instead of being put into the ground. Now they're properly set.
6. Cleft of Shadows Sky Box Issue - The sky would display the Valley of Strength original and custom objects at one certain area. A large outpost was added for background decoration in order to avoid such an issue appearing again.
7. Players are still able to fall from the Hunters Hall to the top of the Orgrimmar Rooftop, but can no longer cross the wall to fall under Orgrimmar. The Gun Shop's roof glitch where you could glitch under Orgrimmar is blocked off and sealed now.
New Edition Old Orgrimmar Places:
The Curiosity Shop [16:24 - 17:03], The Siege Works [36:22 - 37:11], Redwalker Resort [43:02 - 43:51], Market Square [30:16 - 30:50], Bladewind Training Grounds [32:48 - 33:53] The Wyvern's Tail [49:10 - 49:51], Spirit's Rest [47:21 - 47:51], The Mystic Emporium (Transmorg [11:18 - 11:38], The Talon Gate [3:19 - 4:02] , Valley of Spirit Troll Sections [4:02 - 10:20], Dranosh'ar Outpost [0:16 - 1:19], Trias' Lovely Cheese [1:20 - 2:17] , and The Loyal Apothecary [2:22 - 3:18].
Saphira Industries:
Builders of passion and love for the old expansion before Cataclysm. We are creating our own server and consider going public. We'd like to hear your opinions about the city we intend to release. Please, comment and rate. Give us feedback and suggestions. We're here to listen and share thoughts.
Credits:
Pyraeus - Lead grand mapper/director/concept design.
Axerion - Grand Mapper, also concept design and NPC design.
T. Musick - For NPC design.
Zevry - Testing (Glitch and Regular).
Witny - For her aid in designing the Spirit's Rest Lake and interior design.
Shmanz - For his participant effort in editing a few interiors, here and there. Also, for his work on the Wyvern's Tail.
Blizzard Entertainment - For this lovely game and the bugs we enjoyed fixing in it. All the original concept and all that crap goes to them.
Theophany, Majora's Mask Music - For using it's music in the video. Multiple themes from it too.
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