Omega_pew_pew
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Published on ● Video Link: https://www.youtube.com/watch?v=7UvwltH5idY
woob woob woob woob -zzzzzzzzz
sound = freesound.org /
1 = https://opengameart.org/content/quick-zap
by https://opengameart.org/users/dklon
2 = lose sound 1-2.wav
https://opengameart.org/content/bad-sound-1
by https://opengameart.org/users/remaxim
3 = https://opengameart.org/content/steam-release-sounds
by https://opengameart.org/users/bart
Other Videos By BluePrintRandom
2018-03-23 | Using Thatimsters offscreen bloom |
2018-03-23 | A boom boom |
2018-03-22 | Physics LOD (watch physics usage) |
2018-03-22 | [World Canvas Editor] - 3/22/2018 |
2018-03-21 | Gatling Laser in team control demo scene and drop/pick up weapon |
2018-03-21 | Blendswap tree packs are in and 2 trees in use + random rot |
2018-03-21 | Grass using upbge instancing (not batching) |
2018-03-21 | SFX adjusted |
2018-03-20 | Editing the FX for the Gatling gun |
2018-03-20 | slideshow sequencer |
2018-03-20 | Omega_pew_pew |
2018-03-20 | Gatling laser angle 2 + mouselook |
2018-03-20 | laser Gatling cannon |
2018-03-20 | 2018 03 20 20 04 40 |
2018-03-20 | Ubber Pew Pew nodes |
2018-03-20 | Spool up weapon using obj color to drive texture uv animations |
2018-03-20 | 2018 03 20 17 55 26 |
2018-03-20 | texture map node normal not updated by uv offset* |
2018-03-20 | I can animate uv w/obj color but not normals atm |
2018-03-20 | Wrectified Team Control V5 - 3/20/2018 |
2018-03-20 | Wrectified Collaboration Engine V5 |
Tags:
#gameDev
#Effects
#Magic
Games
Lasers
Freaking Lasers
Ubber Pew
Pwn