Omen of Sorrow - UnrealVR
Device: Meta Quest 2 via CableLink resolutions easily capable around 3kx3k 90hz
Controls: PS5 DualSense (have to use DS4 with EGS)
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM -
Injection: OpenVR for recording with Native Stereo and Skip Draw
UE 4.27.2
Small fighting game of traditional monsters in the vein of Mortal Kombat that has been on the Epic Games Store for a while, but finally getting it's Steam release on the 23rd March. Played the demo on Steam right now.
All ultra settings and was perfectly smooth, the only issue I found was there was a shadow of the character models that seemed parented to the view and occlude gameplay in the left eye. Not very distracting most of the time. Synced Sequential didn't prevent it from appearing.
UI all working fine, the Arcade mode map screen has a shader issue in one eye but not a deal breaker for me to move out of native stereo.
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