Granblue Fantasy Versus - UnrealVR

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Published on ● Video Link: https://www.youtube.com/watch?v=raSiD_OBMJM



Duration: 13:33
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Device: Meta Quest 2 via CableLink 1x render resolution (3312x3348)
Controls: PS5 DualSense
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM -
Injection: OpenXR with Native Stereo and Skip Draw

In-game: Vsync off, was using Oculus link with 1.7x setting and 90fps and kept smooth.

Issues: Game battle HUD and health bars does not adjust with the UI scaling options in the framework menu. The main menu navigation of the game does scale with this. There are some in-game options to move the gameplay HUD up and down but did not resolve this perfectly. Can be seen on the edge of your periphery but not captured well in the below video.

The game has "cinematic" framerates for intro scenes and fancy finishers to more accurately replicate the anime aesthetic. The lower framerate battle animations during gameplay not distracting as 6DOF is smooth. Surprisingly large amount of detail in the 360 degree environment that never really was meant to be seen, or seen tiny amounts during flashing moves on flatscreen.

Wasn't able to get into an online match but seems like it has no issues with using the injector and the online services though. Suspicion that online matches may have reduced or set framerate, but offline gameplay was fine.

Game is getting a "ultimate edition" soon which will add roll back netcode, new characters, stages, social spaces, mini games and crossplay with PS4/PS5 and PC soon.







Tags:
Fighting Game
Virtual Reality
Granblue Fantasy
GBFV
UE injector
Praydog
Quest 2
PCVR
Gaming
FGC
modding