One Night(s) At Freddy's - Trailer #3 - (Game for Oculus Rift, Monitors 2D & 3D)
[Project Downloads - Windows only]
GameJolt Page: http://gamejolt.com/games/strategy-sim/one-night-s-at-freddy-s-3d-for-oculus-rift-monitors/54576/
VR Version (Oculus Rift): http://www.interleave-vr.com/files/fnaf-vr.zip
Standard version: http://www.interleave-vr.com/files/fnaf-hsbs.zip
Open the included readme.txt file for instructions.
[Credits]
Based on Five Nights at Freddy's by Scott Cawthon
Animatronic model credits:
http://steamcommunity.com/sharedfiles/filedetails/?id=369347404
I6NIS: Modelings and UV mapping
Splinks : Rigging, Texturing, Photoshop Files, all the other jazz
For the final major update which now introduces Party Time! mode (equivalent to Custom Night, needs beating all difficulties to unlock), it's time for one last trailer given the game has changed considerably since the last one was made. A few interesting easter eggs are featured in the trailer, but there's much more for you to find in there!
Enjoy!
Since this is the last major inclusion in this project, let's take a look at the summary of the whole game's features:
-VR and monitor capability
-Image quality & stereoscopic 3D options
-3 main animatronics (Freddy, Bonnie, Chica)
-Foxy (Runs, konocks and kills)
-Nightmare system (Golden Freddy)
-Fully coordinated & modular configurable character AI
-Office with 2 doors, 2 pairs of HID spotlights on a capacitor and one 12-unit security camera system.
-5 of 12 cameras are 3D (VR or 3D modes only)
-One missing security camera with a lot to tell (Camera Seven)
-Most the features of the original first game (Clock, phone, a ceiling fan in this case, etc)
-Over 50 distinct Easter Eggs
-Layout with 6 rooms and 3 hallways
-Over 75 custom made sound effects
-Special game end screen (Two versions; the "not bad" and the "good")
-Title screen with unlockable confetti
-Five main difficulty settings (Easy, Normal, Medium, Hard, Ultra)
-Unlockable difficulty mode: Party Time!
-A touch of custom lore specifically for this title
-VR control mechanics
-Adjustable mouse sensitivity
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