One Quarter One Play - Ghouls n Ghosts

One Quarter One Play - Ghouls n Ghosts

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Published on ● Video Link: https://www.youtube.com/watch?v=KDH47yWB2x8



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Duration: 3:55
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I don’t know why I felt like punishing myself this Sunday, but I did. This week’s One Quarter One Play is the Ghost‘n Goblins sequel Ghouls‘n Ghosts. Released to the arcades in 1988, Ghouls‘n Ghosts was developed, and published by Capcom.

The story of the game is basic, but does what it needs to for a side-scrolling action game. It’s three years after the events that took place in the first game. Once again demons and other monsters have returned. Princess Prin Prin is struck with a light beam, and Lucifer has taken her soul. It’s up to Arthur once again to defeat Lucifer, and return the princesses soul to her body. So, we’re off to save a princess!

Ghouls‘n Ghosts plays a lot like it’s predecessor with Arthur starting out with a lance for a weapon that he throws. Other weapons can be collected along the way, but Arthur can only hold one weapon at a time. Armor upgrades can be found along the way as well.

Overall I find Ghouls‘n Ghosts to be a very hard game. I did better after a few practice rounds, and while it is a tough game; I think it’s fair, and that’s why I keep coming back.

Hardware
Ghouls‘n Ghosts ran on Capcom’s CP System, or CPS. Prior to the CPS Capcom used a lot of different hardware configurations. This was costly, and Capcom set out to create a system board that would used to run multiple games. The Street Fighter II games are the best known that used this system board.

CPU:
Primary: Motorola 68000 @ 10 MHz (some later boards 12 MHz)
Secondary: Zilog Z80 @ 3.579 MHz
Sound chips:
Yamaha YM2151 @ 3.579 MHz
Oki OKI6295 @ 1 MHz (7.576 kHz samples)
Display
Resolution: Raster, 384x224 @ 59.6294 Hz
Color depth: 16-bit (12-bit RGB with 4-bit brightness value)
Colors available: 65,536[1]
Onscreen colors: 4096[1] (192 global palettes with 16 colors each)
Sprites:
Simultaneously displayable: 256 (per scanlines)
Sizes: 16x16, max. 16 colors (15 unique + 1 transparent)
Vertical and horizontal flipping capability
Tiles: Sizes 8x8, 16x16, 32x32 with 16 colors (15 unique + 1 transparent)
Tile maps: 3 maps, 512x512, 1024x1024, 2048x2048 pixel
68K RAM: 64 KB WORK RAM + 192 KB VRAM (Shadow)
PPU: 192 KB VRAM + 16 KB CACHE RAM
Z80 RAM: 2 KB WORK RAM

So here is my first play today with no practice rounds.

Several ports were released to just about every computer and console at the time. I have personally played the Sega Genesis, and Super Nintendo versions. I like the Genesis version better, but that’s probably because I’ve played it more. I am looking for a disk version for the Commodore 64, so if any of you can help a brother out :)







Tags:
MAME
m.a.m.e
capcom
arcade
retro
ghouls'n ghosts
evil avartar



Other Statistics

Ghouls 'n Ghosts Statistics For BeardedSonOfNel BeardedSonOfNel

At this time, BeardedSonOfNel BeardedSonOfNel has 59 views for Ghouls 'n Ghosts spread across 1 video. Less than an hour worth of Ghouls 'n Ghosts videos were uploaded to his channel, roughly 2.04% of the content that BeardedSonOfNel BeardedSonOfNel has uploaded to YouTube.