Only real movement and joystick turn. Doom 3 Quest 2 Tennis Court Running Trailer

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Published on ● Video Link: https://www.youtube.com/watch?v=krEm1QRZpRY



Doom 3
Game:
Doom 3 (2004)
Duration: 2:28
5,307 views
134


The Best VR experience I have had in 8 years of VR! This a 2 min 30 second video made from about 30 minutes of gameplay footage. My main headset is my wireless vive pro which I usually play in my 2 car garage. My Vive is more comfortable, with better tracking and graphics when compared to my my Quest 2. However the more real steps you can take in VR the more immersive it is! The Quest 2 Guardian is 50 by 50 feet (15x15 meters) while my space in my garage is only 18x18feet. I can play VR anytime in my garage but it's extra special when I can get to my local HOA tennis court at night before it's closed and the Lights actually turn on for me. Oculus just increased the size of the Guardian and it feels way better than what the (10x10m)it used to be, but I could fit almost a 60x60ft guardian in half of a tennis court... So how bout it oculus? Also The limit on the guardian, make it hard to draw out a maximum sized one. you have to start from the exact center, you have to restart your headset and keep it facing square while its booting otherwise you wont be able to make a maxed out one because it will be off center or rotated wrong in your square court. The Doom 3 Quest VR mod not is not perfect, its biggest hang up is getting hung up on things in the game when using your playspace. you have to use the jump button to get unstuck. You get stuck on things like raised floor tiles, doorways, stairs , blood stains. Team Beef the makers of the mod is aware of this bug. PC version doesn't have this bug and the PC version has better lighting but I like the quest version better if I can play it at a tennis court. Next thing I wish they would fix in Both mods is the reloading animations. the guns move out of your hands when they reload and it feels really weird. I think I would rather they just played the reload sounds than those animations.. maybe this can be tweaked in the .cfg files of the mod. Another thing that drives me kinda up the wall about the Quest mod is the punching left hand that shoots forward away from your real hand every time you move a little fast in your space , and it makes the same wooshing sound over and over , unless your gripping the front of your gun with that hand. Which I now do just to limit the constant punching because there isn't a need to hold grip on the front of your gun when using a gunstock like my protube. Holding the pistol with 2 hands doesn't work either. .Maybe physical punching can be turned of in the cfg files as well. I got some research to do... the b-haptics vest kept disconnecting, it probably only worked for the first 5 minutes , then I kept trying to get it to connect again, and just wore the HOT 4 pounds of 40 motors for 40 more minutes for nothing but looks and extra sweat. This is the way it seems to go with most games and b haptics.. I put it on and forget its not working until I'm really hot and miserable.. it was a birthday present from my wife.. cool(but HOT)and not worth $500. quest needs more guardian visibility options like steam vr has. I also miss the space turn button form OVRAS in Steam VR. Using the joystick to turn while turning in real life for manual redirected walking just isn't as good. the tracking worked great the first 30 minutes , I took a quick break , then started playing again and started loosing tracking a lot especially when running away a few feet and turning around fast to fire at the advancing monsters. This made it pretty much unplayable, I knew that if I just stood still and played it would play fine, but it would be way less fun... restarting the quest didn't fix this.. I wish I knew why this happened as it took the fun right out of it.. This made me sad because it made me feel like I could probably never get my backyard bright enough at night to play this way. The tracking was working pretty good while running , its pretty disorienting when the game or tracking looses frames while running however , but I was mostly happy with it the first 30 minutes. It is hardest on the tracking when running away and then doing a quick turn. the game doesn't have butter smooth frame rates all the time and this makes your play space movements feel choppy, gross. I did try to turn down the settings for the best frame rates as well. Its a lil weird running with just 60fps but it works if ur at least getting that. Thank you team beef, and the dudes that worked on the pc mod, thanks john Carmack, oculus, ID software, everyone that made this possible :P







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KentYo currently has 57,370 views spread across 7 videos for Doom 3. Doom 3 has approximately 1 hour of watchable video on his channel, or 3.87% of the total watchable video on KentYo's YouTube channel.