Open Ocarina of Time PC Port: 120 FPS Ultrawide + HD Texture Gameplay & Issue Log

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Published on ● Video Link: https://www.youtube.com/watch?v=7ySWyHo1950



The Legend of Zelda: Ocarina of Time
Category:
Vlog
Duration: 28:55
11,180 views
178


*POSSIBLE EPILEPSY WARNING AT 25:28, the fire moves really fast*
*note: I'm speeding up all dialogue by holding B, for the sake of moving this video along
*note: I played at 3440x1440 120fps, but it's presented on Youtube compressed and at 60 fps
*note: light spoilers for a 24 year old game?

discord: https://discord.gg/2yeFKeUKWm
github: https://github.com/blawar/ooot

I totally forgot until just yesterday that Ocarina of Time has been fully decompiled, and it's been ported to PC just as Super Mario 64 has. I knew there would be issues since it's still very early in development, so I decided to document the ones I saw in the first half hour or so of gameplay. they range from funny to mildly annoying, but nothing game-breaking this early. I understand almost all of what's listed below is because of things being tied to the original 20 fps, but I figured I'd point all of them out anyway

the list in order of appearance (non-issues/things I just want to comment on are in parenthesis):
• textures not loading correctly, particularly the sky at 0:07 (not sure if it's due to the texture pack or the port itself)
• some animations aren't interpolated, the ones I remember being 1:17 and 26:22
• 1:22, 23:15 not sure why this happens but models occasionally twitch whenever they move
• (1:50 Navi's flight looks amazing now, doesn't it?)
• audio is missing all pitch bends, such as when Navi hits the wall at 2:18, the sound of Navi flying around at 2:40, turning the camera at 3:52, the selection sound at 7:27, and deku scrub sounds at 22:26
• 3:23 Saria doesn't appear running and is already standing next to the tree?
• (3:55 MOVEMENT IS SO SMOOTH)
• (4:08 free analog camera movement! it goes a loooong way in making this game feel modern again)
• 4:34, 7:43 brief stutter whenever the water splash texture is loaded
• 4:51 Link pulls himself up almost instantly
• (5:17 framerate brought down to original 20 for just for a bit (watch the top left corner framerate monitor))
• 5:37, 6:31 ??? lol
• 5:59, 10:37 camera swings around super fast whenever a big chest is opened
• 6:07 items received from chests never appear in Link's hands
• 6:49 destructible things fall apart really fast (also affects gravity when throwing rocks and pots, forgot to show that)
• 7:27 the joystick icon seems really happy to be there haha
• (8:11 demo of the pause screen and how fast you can move around in it)
• 8:43 deku babas respawn almost instantly
• 8:53 zoom
• 9:08 great deku tree's mouth shoots open, I laughed out loud
• 9:36 deku babas attack swiftly and mercilessly
• 10:12, 12:44 Link climbs faster (though honestly a good thing)
• 10:22, 21:46 hearts move far left and right
• 10:31 skulltulas move really fast
• 10:56, 17:16 the BIGGEST problem I had in this video: at 120 fps, deku scrubs can't even get their shots out. I have to manually lower the fps to 60 (watch the top left framerate monitor) to defeat them each time. not all that bad but it is annoying
• 11:25, 12:22 camera moves through doors at light speed
• 11:49 might be specific to me, but aiming sensitivity left and right is waaay more than up and down. also, gyro aim is supported (11:58) but it just doesn't work properly on my DualSense. maybe I'll figure something out
• (13:06 thankfully it seems in-game timers like these aren't affected by the framerate)
• 13:59 items despawn very quickly, look at the rupees from the skulltula
• 14:06 gold skulltula gone x-games mode, with comparison between 20, 30, 60, and 120 fps (see top left)
• 14:47 deku sticks burn out quickly
• 16:25 this animation
• 16:38 splash texture repeats too fast
• 19:45 gohma larvae slide really far when you hit them, and once defeated they just flatten and... stay there, twitching. they can still hurt you, too
• 24:26 camera spins almost nauseatingly fast, and the flames are too fast as well
• 25:10 camera clips through right wall, though that's an ultrawide problem and not general
• 25:28 fast fire
• 25:47 this scene is almost entirely broken with fast animations, missing pieces of sky, audio desync, and missing pitch bends
27:00 comparison of how framerate affects the speed of the triforce spin (see top left)
• 28:08 energy gets sucked right out of the great deku tree
• 28:23 escape the scene of the crime

if you watched the whole thing, thanks! I have high hopes for this port's future; it'll surely reach the level Super Mario 64 is at soon enough

PC specs
CPU: Ryzen 7 5800X
GPU: AMD RX 6700 XT
MB: ASUS ROG STRIX B550-F GAMING (WI-FI)
RAM: G.SKILL Flare X 16GBx2 DDR4 3800 CL16
SSD: Sabrent Rocket 4.0 1TB
SSD: SK Hynix Gold P31 1TB
PSU: EVGA 750 B5




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Tags:
legend of zelda
ocarina of time
pc port
1440p
ultrawide
120 fps
glitch
bug



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