OpenGL Input Migrated to OpenFrameWorks DOT CC
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Published on ● Video Link: https://www.youtube.com/watch?v=ga4RV56j4cQ
In this video, I decided I didn't want the initial pause after keypressed() recognizes a key is pressed, so I made us of the keyreleased function, and migrated some code from a formerly pure opengl small project.
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Tags:
opengl
openframeworks.cc
input
optimization