OpenGL Input Migrated to OpenFrameWorks DOT CC

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Published on ● Video Link: https://www.youtube.com/watch?v=ga4RV56j4cQ



Duration: 17:30
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In this video, I decided I didn't want the initial pause after keypressed() recognizes a key is pressed, so I made us of the keyreleased function, and migrated some code from a formerly pure opengl small project.







Tags:
opengl
openframeworks.cc
input
optimization