OpenGL Input Using the GPU instead of the CPU Vertex Displacement in the Vertex Shader Visua

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This just blew my mind tonight, and I will continue to work on moving workloads from the CPU to the GPU in the near and distant future, stay tuned guys. Thanks for watching.
Check out my Patreon page here:
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Tags:
opengl
vertex displacement
input
uniform
gpu
cpu
vertex shader
visual studio 2017