OpenGL Planetary Rings Optimizing Vertex Count glMultiDrawArrays How it is done Visual Studi
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Published on ● Video Link: https://www.youtube.com/watch?v=OyOidBOHEHc
I left out how glMultiDrawArrays actually reduces the amount of vertices drawn, but it's only 240 * 75 vertices in this video instance of glMultiDrawArrays, which is 18000 by the way. rofl
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opengl
glmultidrawarrays
optimize
vertex
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optimization
visual studio 2017