OpenGL Planetary Rings Optimizing Vertex Count glMultiDrawArrays How it is done Visual Studi

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Published on ● Video Link: https://www.youtube.com/watch?v=OyOidBOHEHc



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I left out how glMultiDrawArrays actually reduces the amount of vertices drawn, but it's only 240 * 75 vertices in this video instance of glMultiDrawArrays, which is 18000 by the way. rofl

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Tags:
opengl
glmultidrawarrays
optimize
vertex
count
optimization
visual studio 2017