OpenGL Tutorial 51: Cube Map Reflections
OpenGL tutorial series on how to create a 3D game!
Creating reflective materials using environment mapping!
Cube Map Tutorial:
https://youtu.be/_Ix5oN8eC1E
Starting code download:
https://www.dropbox.com/sh/6f0py0t7vc498wx/AAAFCXpR3YNk4Yo_haA6g9UWa?dl=0
PNGDecoder Download:
https://drive.google.com/file/d/0B4_SgVGfVtFWMVlXSnkyeXIwdWs/view?usp=sharing&resourcekey=0-m2YXuBFtDqiW9gI7NFhiQA
Setting up a LWJGL project tutorial (in case you've forgotten!):
https://youtu.be/Jdkq-aSFEA0
Full working code download (without res folder):
https://www.dropbox.com/sh/dx1uclw9udkvlnd/AACbraRWQRUllENFXMsclzRia?dl=0
Environment Map Website:
http://www.humus.name/index.php?page=Textures
Environment map texture license:
https://www.dropbox.com/s/fysady8h75rxclk/license.txt?dl=0
Related Topics:
Fresnel Effect: https://youtu.be/LgnLB07HDSw
Specular lighting: https://youtu.be/GZ_1xOm-3qU
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Check out my game on IndieDB: http://www.indiedb.com/games/equilinox
End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars