OpenGL 3D Game Tutorial 48: Multiple Render Targets
LWJGL tutorial series on how to create a 3D Java game with OpenGL!
Rendering to multiple targets this week.
At 9:45 on some systems you will ONLY see the red entities, and not the rest of the scene. This is because so far we've only explicitly specified the entity fragment shader to render something to color attachment 1. This isn't a problem, so just continue with the tutorial.
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End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars