OpenGL® ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms | Cristiano FERREIRA
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Published on ● Video Link: https://www.youtube.com/watch?v=zc_3MvnHZ2c
Download Slides: http://gamesauce.org/news/2014/08/26/cristiano-ferriera-optimizing-for-mobile-casual-connect-video/
Delivered at Casual Connect USA, July 2014
See how the latest release of OpenGL® ES brings the power of desktop graphics to the mobile development space. Android devices are shipping with powerful graphics hardware. Many of these devices share the same capabilities as desktop PC systems. We'll give an overview of the latest features of OpenGL® ES 3.0 and OpenGL® ES 3.1 and demonstrate the power of these features with illustrative examples giving developers the tools for delivering the most powerful mobile graphics experience possible.
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OpenGL ES (API)
OpenGL ES 3.0
OpenGL ES 3.1
Mobile Game (Industry)
Video Game Development (Industry)
Mobile Development
Android (Operating System)
Intel Corporation (Business Operation)
Casual Connect
Casual Connect USA
Casual Connect USA 2014