Running For Your Life | Daniel BERNSTEIN

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=Z9Xsfw8l6fU



Duration: 27:19
433 views
1


Download Slides: http://gamesauce.org/news/2014/08/23/daniel-bernstein-found-the-fun-in-the-games-industry-casual-connect-video/

Delivered at Casual Connect USA, July 2014

The evolution of endless runners is another snapshot of how quickly and dramatically just about every business assumption changes in free-to-play mobile games. Our assumptions regarding user acquisition, ARPDAU, retention, customer demographic and sources of monetization are substantially different now, after having launched and operated our endless runner for 12 months, than when we first scoped out the project. Join me for an exploration of that journey.




Other Videos By GameDaily Connect


2014-08-27Real Money Gaming - Bane or Savior of the Game Industry? | Jamison SELBY
2014-08-26Games as Brand Extension and Invention | Nick FORTUGNO
2014-08-26Gaming Meets TV and Film: Blockbuster or Bust? | Mark GAZECKI, Henning KOSMACK
2014-08-26Marketing & Monetization for Mobile Indies: Data from the Trenches | Keith KATZ
2014-08-26How to Make Your PC Game Not Suck on Mobile | Jaremy RICH
2014-08-26OpenGL® ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms | Cristiano FERREIRA
2014-08-26The Next Frontier: Optimizing Mobile Gamer Acquisition, Retention and Monetization | David KIM
2014-08-265 Amazing Cross-platform Learnings | Cristi BADEA
2014-08-25Entering the Mobile Game Market | NARLINGER
2014-08-23The Lean Game Studio: Applying Lean Startup Principles to Mobile Game Development | Gabby DIZON
2014-08-23Running For Your Life | Daniel BERNSTEIN
2014-08-23I Can’t Code…So What — I Make Great Games! | James PRUCEY, Gary CARR
2014-08-23The 7 Elements of Fun | Arseny LEBEDEV
2014-08-23Using Minigames to Increase Revenue & Retention | Ilya NIKOLAYEV
2014-08-23Monetization via Cash Tournaments to Accelerate Income and Increase Engagement | Jarrod EPPS
2014-08-22Designing Educational Games for Fun: Throwing out the Chocolate-Covered Broccoli | Jenna HOFFSTEIN
2014-08-22Place Your Bets: Real vs. Social Poker | STRAUSER, GALLO, HYMAN, VOLK, WEIL
2014-08-22Western Developers Looking to Enter the Asia Mobile Market | Josh BURNS
2014-08-22Free 2 Play Games: A Year in Review | GRIL, MERETZKY, ROHRL
2014-08-22OMG! We Co-Produced a Mid-Core Global Hit with Casual Fans | Jung SUH
2014-08-22The Achilles Heel of Mobile Games: Discovery & Monetization | KATZ, TENNENHAUS, WYNANDS, LEE



Tags:
Daniel Bernstein
UpTap
Casual Connect
Casual Connect USA
Casual Connect USA 2014
Video Game Development (Industry)
Free-to-play (Video Game Genre)
Mobile Game (Industry)