The 7 Elements of Fun | Arseny LEBEDEV VIDEO
Download Slides: http://gamesauce.org/news/2014/08/23/arseny-lebedev-is-reducing-stress-casual-connect-video/
Delivered at Casual Connect USA, July 2014
After years of searching and testing, Arseny, the co-founder of Signus Labs, claims he has finally found a definition of fun that perfectly relates to games. This session applies the results of a multi year study on human happiness to several top grossing mobile games. Following these seven points a game designer can predict the appeal of any game mechanic, and we will see how well the points align to the goals of successful active titles.
Other Videos By GameDaily Connect 2014-08-26 Gaming Meets TV and Film: Blockbuster or Bust? | Mark GAZECKI, Henning KOSMACK 2014-08-26 Marketing & Monetization for Mobile Indies: Data from the Trenches | Keith KATZ 2014-08-26 How to Make Your PC Game Not Suck on Mobile | Jaremy RICH 2014-08-26 OpenGL® ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms | Cristiano FERREIRA 2014-08-26 The Next Frontier: Optimizing Mobile Gamer Acquisition, Retention and Monetization | David KIM 2014-08-26 5 Amazing Cross-platform Learnings | Cristi BADEA 2014-08-25 Entering the Mobile Game Market | NARLINGER 2014-08-23 The Lean Game Studio: Applying Lean Startup Principles to Mobile Game Development | Gabby DIZON 2014-08-23 Running For Your Life | Daniel BERNSTEIN 2014-08-23 I Can’t Code…So What — I Make Great Games! | James PRUCEY, Gary CARR 2014-08-23 The 7 Elements of Fun | Arseny LEBEDEV 2014-08-23 Using Minigames to Increase Revenue & Retention | Ilya NIKOLAYEV 2014-08-23 Monetization via Cash Tournaments to Accelerate Income and Increase Engagement | Jarrod EPPS 2014-08-22 Designing Educational Games for Fun: Throwing out the Chocolate-Covered Broccoli | Jenna HOFFSTEIN 2014-08-22 Place Your Bets: Real vs. Social Poker | STRAUSER, GALLO, HYMAN, VOLK, WEIL 2014-08-22 Western Developers Looking to Enter the Asia Mobile Market | Josh BURNS 2014-08-22 Free 2 Play Games: A Year in Review | GRIL, MERETZKY, ROHRL 2014-08-22 OMG! We Co-Produced a Mid-Core Global Hit with Casual Fans | Jung SUH 2014-08-22 The Achilles Heel of Mobile Games: Discovery & Monetization | KATZ, TENNENHAUS, WYNANDS, LEE 2014-08-22 Where Art and Games Collide | Kelly Richard FENNIG 2014-08-22 Engage Your Community - How to Turn Your Players Into Fans on a Budget | SETO, BORGET, NILSON, HALL
Tags: Arseny Lebedev
Signus Labs
Casual Connect
Casual Connect USA
Casual Connect USA 2014
Video Game Development (Industry)
Mobile Game (Industry)
Video Game Design (Field Of Study)
Video Game (Industry)