Optimize your MODO Physical Sun and Sky renderings
Channel:
Subscribers:
106,000
Published on ● Video Link: https://www.youtube.com/watch?v=B22n2CPndHI
This quick video will explain why disabling clamping on your sun and sky model will give you much more dramatic lighting effects in MODO.
Other Videos By Foundry
2014-06-03 | NUKE 8 Update: Text and Drop Shadow |
2014-05-30 | NUKE 8 Update: PixelAnalyzer V2 |
2014-05-30 | Nuke 8 | Match Grade |
2014-05-30 | Behind The Scenes At DMAX Imaging |
2014-05-15 | NUKE 8 Update: CameraTracker - User Tracks |
2014-05-14 | Nuke 8 | CameraTracker - Survey Points |
2014-05-14 | Nuke 8 Update: CameraTracker - Stills Mode |
2014-05-13 | Modeling a Product Package - MODO training overview |
2014-04-28 | GL Measures - MODO 801 |
2014-04-28 | Modo 801 | Live stream recording |
2014-04-18 | Optimize your MODO Physical Sun and Sky renderings |
2014-04-14 | Making Of Gravity |
2014-04-10 | Foundry 2014 | Showreel |
2014-04-08 | Nuke Studio revealed! |
2014-04-07 | Texture Transfer - MARI 2.6 |
2014-04-07 | Physically Based Shading - MARI 2.6 |
2014-04-07 | Environment Lighting - MARI 2.6 |
2014-04-07 | Alembic - MARI 2.6 |
2014-04-07 | MARI 2.6 features overview |
2014-04-02 | The Foundry NAB Show Teaser |
2014-03-24 | Matte Painting Photogrammetry Workflow - MARI Tutorial by Garrett Fry |
Tags:
MODO
physical sun
physical sky
rendering
computer graphics
3D
radiosity
global illumination