Physically Based Shading - MARI 2.6

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A stand out feature of MARI 2.6 is the Physically Based Shading. Our Creative Specialist Deke Kincaid takes you through this feature which allows for more pixel to pixel matching of modern game engines and renderers used in look development http://www.thefoundry.co.uk/products/mari/latest-mari-release/







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MARI
photoshop
mudbox
texture artist
3D
vfx
3D Modeling (Profession)
shading
art
Adobe Photoshop (Software)
Visual Effects (Film Company Role Or Service)