Orbus VR Runemage Rituals (Closed Alpha 2 May 5) - VR Gameplay HTC Vive
Running through a couple of the Runemages rituals and noticing that the opening rune is very hit or miss as to being recognized.
In most cases, ignore the one where I got the frost spell, casting spells is fairly accurate if you draw the spell correctly. With the ritual opening spell, it seems to be going down a less accurate code path. It seems like there's a 50/50 chance you're going to get the correct spell activation.
Maybe I'm doing it wrong... but it seems like the spells are different enough that it should just fizzle instead of give me a different spell.
I like the idea of the ritual spells and I'd love to see some very epic attack based rituals with maybe 4-5 different runes to call down some impressive ancient magic.
What do you guys think?
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