Orcs Must Die! 3 [Rift Lord - Solo - 5 Skulls] Map 15 - Dragon Boneyard [Plan 1] {Patch 1.2.1.0}

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Arcane Dragons in Dragon Boneyard. Dragon spirits killing Orcs. It's almost poetic.

The reduced price of Arcane Dragons and Tar together with the stronger Fire Guardian Archers makes this strategy viable and extremely effective.

The only detail is that you MUST sell the three Barricades at the West room by Wave 4. If you forget enemies will break the Barricades at the rift room-- in other words: it's game over for you.

The Ceiling Lasers are not mandatory, but I like to set them just to ensure an unlucky shielded Orc won't get past everything if they reach the rift room while Ogres and Trolls are attacking.

The second killzone constructed at Wave 4 is not mandatory, but it does help a lot hasten things here.

I also had to deal with that stupid freaky glitch where enemies are launched everywhere by Firelings' explosions and you can witness it in the final wave.

Probably could've made this setup even stronger with Confusion Flowers instead of the Wind Belt.




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