OrganTrail (2013) - before you buy - first 30 min (Video 084)
Organ Trail (Metacritic 59%)
is a "retro zombie survival game" that parodies the educational game series The Oregon Trail. It was initially released as a free Adobe Flash-based browser game, and later as a Facebook app. This version was developed by Ben Perez, Michael Block, and Ryan Wiemeyer.The game uses the Unity game engine.
An expanded version, The Organ Trail: Director's Cut, was released on mobile devices in August 2012. That same month the Director's Cut was also posted on Steam Greenlight; after receiving enough support, it was released on Steam for Windows, Mac, and Linux on March 19, 2013.The expanded version was developed by Michael Block and Ryan Wiemeyer, founders of the company The Men Who Wear Many Hats.
Director's Cut has sold 429,192 copies as of August 9, 2013. Most of the copies were sold on Humble Bundle, Steam and iOS. Most profits were made on the Steam and iOS platforms.
Gameplay
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In The Organ Trail, players must cross a post-apocalyptic United States in a car in order to reach a sanctuary free of zombies, called Safe Haven. Players must manage their limited resources, including food, ammunition, medicine, scrap, money, and fuel for their vehicle, in order to complete their journey and keep everyone in their party alive and healthy.
At the beginning players can choose from a number of characters to play as, including a cop from Kentucky, a clerk from New Jersey, or a lawyer from Miami.Each character has different bonuses in gameplay. For example, the cop will offer more hours for the player to scavenge for supplies at the beginning of the game but will earn fewer points if the player beats the game, while the lawyer will give the player the least amount of time to scavenge for supplies but will earn the most points.
In Complete Edition, the player can unlock different character skins, including Ash from Evil Dead, Ripley from the Alien franchise, George A. Romero and Mad Max. There are more references to other games and films, such as Left 4 Dead, the Resident Evil franchise, E.T, Night Of The Living Dead, Zombieland, Planet Terror, and more. Characters can be named and can contain Easter eggs. For example, naming a character "Chuck Norris", might trigger random events such as "Chuck Norris did a spinning kick in the car and broke his leg" and "Chuck Norris headbutts a piece of wood for some reason". Naming 2 or more characters "Chuck Norris" might trigger an event when Chuck Norris sees a nuke dropping and drags it into space (however, the character will be gone).
Every hour (10–5 seconds in game) a special event might happen, such as getting surrounded by zombies, characters experiencing different events in the car (negative and positive), seeing tombstones in the distance (the player will be given the choice of investigating it or not. Investigating it triggers the event of finding supplies near the grave or a zombie emerging from the grave), negative events to the car (for example, accidentally popping the tire or the muffler breaking) and many more. Certain events can cause death to another character (such as when a bandit grabs a character). The player might be chased by a bike gang (this mostly occurs when leaving a settlement), a bandit gang (random chance of occurrence while on the road) and fighting a bandit king (this occurs mainly towards the end of the game and to trigger this, a character must be lost. Killing the bandit king will reward the player with a new vehicle). Characters might get sicknesses like cholera, typhoid, measles, and more.
Different vehicles exist. The first, a station wagon, is unlocked by default, the second, a SUV which bears strikingly resemblance to Zombieland, is unlocked when getting to Safe Haven, the third, a sedan which bears strikingly resemblance to the green Jaguar in Shaun Of The Dead, is unlocked when completing the game on Suicide difficulty, the fourth, a muscle car, is unlocked when the player unlocks all the skulls in Endless mode and the fifth, a UFO, is unlocked when beating the aliens at Area 51. Each vehicle differs from another in means of reliability, speed, and durability. Eventually, on the road, if the player does not get to a town in time, the car might break down and requires scrap to repair. The player can trade with traders for supplies.
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