Ornatrix | Fibershop | How to make separate haircards in Maya?

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Duration: 1:33
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For Ornatrix Proxy to accept HairCards, each HairCard needs to be a separate object. But after importing from Fibershop, you might end up with one whole object. This video shows you how to split the HairCards and center their pivots.

This video came from a question on Discord: https://discord.com/channels/707238078540021850/1194583593733869568/1231495148483907595

The question appeared after I started a series on HairCards in 3ds Max: https://www.youtube.com/watch?v=4s8eWSXrjcw&list=PLFEKrClvOF5JkIsbvKDBrYWwXRWfkWMPo

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TIMING:

0:00 - Showing what needs to be enabled in Fibershop to export HairCards Mesh
0:08 - Importing haircards into Maya
0:25 - In my case, they were imported with a texture, but sometimes the import happens without a texture - in this case, you need to assign a material and load the textures yourself from the folder
0:44 - Then we split the object into different cards using Mesh - Separate
0:47 - We pull them out of the folder and delete the history
1:03 - We reset the Pivot Point to the center.
1:22 - Outro, other videos, subscribe to artstation and Youtube

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