Outcast 1.1 - A look around one of the first 3D open-world games
In the 1990s, true real-time 3D graphics were introduced, in form of rendering by using polygons. Early examples of this are Sega's Virtua Racing from 1992 and Virtua Fighter from 1993, which were available to play in arcades and the popularity of which led to the PlayStation console having been designed as 3D-focused hardware. Wolfenstein 3D from 1992, a first-person shooter released initially on PC for DOS, used 3D graphics for the game levels, albeit still with 2D sprites for characters and objects. In 1995, Descent released with entirely true-3D graphics, developed by Parallax Software and published by Interplay Productions. And in 1996 id Software's Quake released, which used a true 3D game engine.
After that, with also other releases such as in 1998 Valve's Half-Life, 3D became common for many video games, with also at that time 3D GPU video cards having started to be around.
And Outcast, released in 1999, was one of the first 3D games to let the player roam freely in an open world environment. Some of that can be seen in this video.
0:00 Intro
8:52 Tutorial showing game mechanics
19:08 Game world
Originally released in 1999, Outcast is a sci-fi-themed action-adventure video game developed by Appeal and published by Infogrames. The footage in the video is from the remaster of 2014 by Fresh3D, with the development team of the original, and published by THQ Nordic. The orchestral score was composed by Lennie Moore.
This video is part of historical tour of 3D open-world games from 1999-2014 for PC:
https://www.youtube.com/playlist?list=PLybJpdyalKXVW_K0ZiLWCHk-aqcY0Wq__
#Outcast #RoamingAbout
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