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Skullmonkeys is the sequel to the video game, The Neverhood.
Rather than being a PC adventure game like its predecessor, it is a platform game for the PlayStation. The setting of it came from a place described in The Neverhood Hall of Records in the Neverhood by one of the other god-like beings (like Hoborg) created by Quater.
Terry Scott Taylor, the composer of the first game, again did the soundtrack. A PlayStation Magazine reviewer called the music of the game as the best game music he had ever heard.
The evil Klogg was banished from The Neverhood at the end of the first game, but has now ended up on the Planet Idznak, which is inhabited by creatures known as Skullmonkeys and an insect race known as YNT. Klogg becomes the leader of the Skullmonkeys and sets off to make "Evil engine number 9" to destroy the Neverhood, while Klaymen is brought onto the scene to stop him.
In the single-player platform game, the player controls Klaymen, a resident of the Neverhood who is kidnapped in order to prevent the destruction of the Neverhood. He can jump, duck, look up, and grab a wide range of items such as a halo (allowing him to withstand more than one hit) and a wide range of quirky and crude projectile weapons. Aside from the assortment of weapons, enemies and bosses can be destroyed by jumping on them, and there are several secret levels (set to 1970s easy-listening music) where bonus points and extra lives can be earned. The levels are in a sidescrolling format, unlike the point and click format of The Neverhood.
Throughout each of the levels, clay balls can be collected to earn points, with extra lives being awarded upon collecting 100. Several bosses are stationed throughout the game to be defeated. The game was noted for being hard to complete, but the game's password feature keeps things from being unreasonably difficult.
The bonus stage is accompanied by a slow acoustic ballad, with lyrics about "guiding" the player like a "dad" or a "mom".
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