(OUTDATED) The ULTIMATE TF2 Blender Port | HWM Flexes, Lightwarps, & More!

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Team Fortress 2
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Duration: 3:33
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thank you to stupid waluigi for telling me to make a video about my port lol

This has been a personal project of mine for awhile, and it all started out with the creation of my HWM scripts. With the port initially starting out as a janky, hard-to-use puzzle, I feel that this has been improved to its best. However, that doesn't mean there isn't room to improve. If you find anything that could use some fixing up, tell me!

**UPDATE** thanks to hectoris919, i found a way to combine both the EEVEE and cycles versions. idk how i didn't notice it before, but there it is
The port - https://drive.google.com/file/d/1YkSjZx2m-kQy880D0sJDIRBQY0I66sFC/view?usp=share_link


The difference between the two (and i forgot to mention this) is that cycles cannot use lightwarps, so make sure to choose which to download.

Make sure to join my discord server!
https://discord.gg/6rCWf9r

And the TF2 Blender Community
https://discord.gg/AxU638cKan

*The script's purpose is to ensure that all flexes work. This is because some flex expressions surpass the driver limit of 256 characters. Expressions for smiling can exceed well over 300 characters, even by shortening it to it's fullest. That's where the script comes in. Long story short, it gives the longer expressions an alias, effectively compressing it into a defined function. The reason it has to be named "allinone.py" is so it will run on startup. Honestly, it can be named anything, as long as the final line has the same name.

btw that blu scout that appears is @CoreIs_Bored who got a cameo because he politely asked. i thought it would be funny so i did it

Thanks for watching! Please be sure to give me feedback.







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