Outriders Techno and Pyromancer discussion/theories
00:49 FYI, 1:14 mechanics, 2:02 mechanics – status power, 2:23 exceptions, 4:37 technomancer, 7:01 Demolisher, 8:05 my point, 8:52 Pyromancer, 11:50 Volcanic Rounds, 12:48 raw damage or armor piercing?, 13:09 skill comparison, 14:53 finishing up
I did my best to show why I disagree with Techno being the most versatile class. Perhaps Jack of All Trades would be more fair. It can switch between roles but it doesn't do hybrid builds well. Pyro on the other hand can do hybrid builds and it may be a better DPS build than Techno
I forgot to mention it but there are some weapon mods that do scale off Anomaly Power as well. That is another point to the Pyro's DPS ability
Techno has long range damage as the class passive. Pyro is Anomaly Power. Techno's class ability is active less than Pyro a portion of the time because Pyro's can convert Anomaly power through abilities or mods. Also because a lot of the time, Techno won't be at long range
https://www.youtube.com/watch?v=nnp_Fs3VSr4 SolidFPS's Techno build that I did reference in the discussion
https://www.reddit.com/r/outriders/comments/lx5anj/how_many_meters_is_closelong_range/ Reddit post I referenced in the mechanics discussion
https://www.thegamer.com/outriders-status-effects-explained/ Article I referenced during the mechanics discussion
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