Overanaylzing Super Punch Out!!! Hoy Quarlow's Fight EXPLAINED!!! | Controller Input Episode 5

Overanaylzing Super Punch Out!!! Hoy Quarlow's Fight EXPLAINED!!! | Controller Input Episode 5

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In this episode of Controller Input, we overanalyze the story of Super Punch Out!!! Speficially, we explain how one fight in the game shows a complex story of growth and understanding between fighters before an ultimate challenge!
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Super Punch-Out!![a] is a boxing video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on September 14, 1994 in North America and again in the same region in 1996. It was released in Europe on January 26, 1995 for the same console and in Japan in 1998 for the Nintendo Power flash RAM cartridge series and the Super Famicom. The game is also included in the GameCube version of Fight Night Round 2 as an extra game due to the inclusion of Little Mac in the game. The game was released for the Wii's Virtual Console in Europe on March 20, 2009, in North America on March 30, 2009, and in Japan on July 7, 2009. The game was also released on the New Nintendo 3DS eShop on May 5, 2016. Nintendo re-released Super Punch-Out!! in the United States in September 2017 as part of the company's Super NES Classic Edition.[2] It is the fourth game in the Punch-Out!! series, taking place after the Punch-Out!! game for the NES.

In Super Punch-Out!! the player controls Little Mac, as he fights his way to become the World Video Boxing Association champion. Players, fighting from a "behind the back" perspective, must knockout their opponent in three minutes to win. Players can launch jabs, hooks, and uppercuts against their opponents as well as block, dodge, and duck opponents' attacks. Nintendo Integrated Research and Development, led by Genyo Takeda, Minoru Arakawa and Makoto Wada, developed the game. It also featured voice acting by Charles Martinet.

The game received praise from reviewers for its cartoon-like style, its colorful, outlandish opponents, simple gameplay controls, and replay value. The game also featured colorful, detailed graphics, which included the usage of transparency that facilitates the game's "behind the back" perspective. Other reviewers had said that this game lacked the overall appeal, gameplay, or audience of its predecessor.
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Tags:
Super Punch Out!!!
Punch Out!!!
Mike Tyson's Punch Out!!!
Overanalyzing
Video Essay
SNES
NES
Nintendo Wii
Nintendo
Super Nintendo
Nintendo Entertainment System
fighting game
puzzle game
Controller Input
Episode 5
Little Mac
Hoy Quarlow
Nick Bruiser
Rick Bruiser