Overgrowth 1.3 - Wolfire Games
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The points listed here are just a brief summary of the extensive changes. You can find the full change log here: https://docs.google.com/document/d/1_1-XeLYUc-m2-w7JLlRD-fi3IQYzf68buFVkaDKiusY/edit?usp=sharing
Gameplay:
- Added walking and bound it to left control by default
- AI increases aggression a bit, while they are the group leader
Input:
- Made it possible to navigate the main menu and pause menu with game controllers
- Added ability to rebind game controller inputs in game
- Added per-controller rebinding support
- Improved key binding and controller binding text in tutorials
- Made "Controller" settings menu appear/disappear when unplugging or plugging in gamepad
Localization:
- Added a "Wolfire machine translations" mod. Contains examples of translations - no promise of quality!
- Added settings in-game to select the current language
- Made it possible to define arbitrary languages via mod.xml in Languages tag
- Moved existing Overgrowth, Lugaru, and Therium 2 dialogues into separate files to make them easier to localize
Performance:
- Added check box in settings menu to quickly enable/disable frame rate display (without having to enable debug UI)
- Turned off full-quality shadows in levels where they aren’t actually visible (better performance)
Editor:
- Added quick item loader UI (CTRL + L). Hit CTRL + [Number] in that menu to quick-pick item
- Added the ability to add connections to and from hotspots, and to launch a hotspot's custom editor (if they're built for it)
- Made removing character also remove attached objects (but not inventory)
- Added ability to connect and disconnect objects in the object inspector
- Added button to open dialogue editor from object inspector
- Moved collision paint visualization to "view" menu
Overgrowth story:
- Overgrowth Story → Canyon Ambush: Removed one of the 4 enemies in the first wave
Therium 2 story:
- Therium 2 Story → e/a (Collinpeak): Improved navigation jump node placement
Bugfixes:
- Attempted fix for crash when launching the game on old AMD GPUs
- Changed "Could not open GameController" error into a log message instead of a dialog
- Fixed crash when trying to launch game if game is set to now-unplugged monitor
Many more changes listed in the full change log:
https://docs.google.com/document/d/1_1-XeLYUc-m2-w7JLlRD-fi3IQYzf68buFVkaDKiusY/edit?usp=sharing
#Wolfire #Overgrowth #Update
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