Overview of the 5 most common UI nodes in Godot
Godot's UI system is complex. Thankfully, you only need 5 nodes to cover most of your needs! Here's a brief overview of them.
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It takes some effort to wrap your head around Godot’s UI system, but once you did, it makes it easy to create all sorts of complex layouts. The system is flexible.
There are 5 base nodes that work with textures directly: image files that you import in the engine and apply manually to the nodes. They are easy to find if you search for “texture” in the add node window.
There are also containers that automatically arrange their children on the screen with a variety of behaviours. They produce vertically or horizontally aligned layouts, space UI elements evenly, etc.
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