How to Code a Save System: Godot Tutorial

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Learn how to create a save and load system in the Godot game engine.
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This is a follow-up to yesterday’s tutorial about the config file system: https://youtube.com/watch?v=IrUhyf-g5hU
You should to watch it because this simpler alternative works well for plenty of small games. Config files only have sections and key-value pairs. With JSON, we get a bit more flexibility as, for one, we can convert one of Godot’s dictionary to a JSON file and vice versa. On top of that, JSON has a tree-like structure. So we can easily reflect the complexity of our game with that format.
You will see plenty of tools out there that use JSON to store data: level editors, programs to write game dialogues, etc.

Daily tutorials series! 23/30
The playlist: https://youtube.com/playlist?list=PLhqJJNjsQ7KEr_YlibZ3SBuzfw9xwGduK
Project sources on Github: https://github.com/GDQuest/Godot-30-days-tutorial-challenge-2017

This tutorial is supported by:
- Gamblify: https://www.gamblify.com/
- Pineapple Works: http://pineapple.works/

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This video is licensed under the CC-By 4.0 license: https://creativecommons.org/licenses/by/4.0/

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