Overwatch 2 - Gameplay Stream Recording (Online Matches 8) #Overwatch2 #OW2
Continuing my placement matches, and trying out a couple of rounds as a damage dealer in this gameplay stream recording of Overwatch 2! Don't forget to like, share and subscribe, and checkout my other social media accounts below.
Timestamps:
0:00 Intro
5:41 Match 1 - New Queen Street
17:59 Match 2 - Lijiang Tower
27:23 Match 3 - Dorado
42:31 Match 4 - Paraiso
54:10 Match 5 - Busan
1:04:35 Match 6 - Rialto
1:16:45 Match 7 - Midtown
1:36:29 Match 8 - Circuit Royal
1:54:46 Match 9 - Colosseo
2:10:08 Match 10 - Esperanca
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#overwatch #overwatch2 #ow2
LIVESTREAM Overwatch 2: Gameplay Stream Recording (Online Matches 8)
PC System Specifications Used For Game:
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CPU: AMD Ryzen 7 3800X 3.9GHz
GPU (Video card): GIGABYTE Nvidia GeForce RTX 3090 VISION OC 24G GDDR6X
RAM: 32GB DDR4 3200MHz (Kingston HyperX Fury Black Series)
Storage Drive (for gaming): 1TB SEAGATE FireCuda 520 NVMe PCI-E Gen4
Motherboard: ASUS TUF GAMING X570-PLUS (Wi-Fi)
Power Supply Unit (PSU): Cooler Master 750W (80 Plus Bronze rating)
OS: Windows 10 64-bit
Overwatch 2 description from Wikipedia:
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Overwatch 2 is a hero shooter, where players are split into two teams and select a "hero" from a roster of 35 characters. Characters are organized into a "damage" class, responsible for offensive efforts; a "support" class, responsible for healing and buffing; and a "tank" class, responsible for the team's protection. Each character has a unique set of skills, made up of active, passive, and ultimate abilities. Overwatch 2, like its predecessor, primarily centers on player versus player (PvP) combat across several different modes and maps, and includes both casual and ranked competitive matches.
The original Overwatch was designed for six-on-six team combat, with two of each class on a team. In Overwatch 2, the number of tank slots was reduced by one, bringing the total number of players per team to five. According to game director Aaron Keller, developers hoped that losing a tank would speed up gameplay as they believed that the original six players scheme rendered gameplay slow. It is also intended to ease the amount of things players and spectators need to watch out for. New maps were designed to include more cover options to compensate for reduced tank-based protection. Additionally, damage class heroes now have an increased movement speed, support heroes slowly regenerate, and tank heroes were redesigned so they could take on a more offensive role. Heroes were visually refurbished as to reflect the passage of time since the events of the first game. Overwatch 2 includes a ping system to direct the attention of teammates to specific points on the map.
The game also introduces a new PvP mode named "Push", similar to tug of war, in which teams vie for control of a robot that pushes a team's payload to the opponent's side of the map. Along with being incorporated into Unranked and Competitive play, Push has become part of the standard map rotation of the Overwatch League, replacing the Assault mode. Some existing gameplay modes may be dropped in Overwatch 2; former game director Jeff Kaplan has stated that some Assault maps (colloquially referred to as "2CP", meaning "two control points"), such as Paris and Horizon Lunar Colony, will likely not be available in Overwatch 2 as these have been deemed unbalanced in response to community feedback. Other Assault maps, such as Hanamura and Temple of Anubis, may be available in the form of custom games or non-competitive arcade modes.
The game features player versus environment (PvE) game modes. Similar to the special seasonal events, they will consist of four-player cooperative missions against non-playable characters and are available on a permanent as opposed to a seasonal basis. In this mode, players can garner experience points for their hero and unlock new passive abilities called "talents", allowing them to influence how the hero plays. There are least two PvE modes; a story-based mission mode, where players are limited to their hero selection in replaying missions based on Overwatch lore, and Hero missions which allow all heroes to be used in fending off waves of enemies at various locations.
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