OXYGEN NOT INCLUDED | Whole ASTEROID as the BASE (Turn On Subtitles) | 3370 cycles

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Oxygen Not Included
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Welcome to the lost in space asteroid! This OXYGEN NOT INCLUDED | Whole ASTEROID as the BASE (Turn On Subtitles) video includes brief overview of my longest journey on asteroid in Oxygen Not Included! It was 3370 cycles!

Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.

In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving...

Just make sure you don't forget to breathe.

Oxygen Not Included is an upcoming space colony survival and simulation video game developed and published by Canadian studio, Klei Entertainment, for Microsoft Windows.

Gameplay

Oxygen Not Included is a simulation video game with elements of survival games. At the start of a new game, three colonists find themselves in an asteroid with isolated pockets of breathable atmosphere, with no memory how they got there. The player is tasked with managing and taking care of these colonists as they try to survive and create a sustainable makeshift space colony. The player must monitor the colonists' hunger, waste, and oxygen levels to keep them alive. Each game's world is procedurally generated. While initial areas will include breathable atmosphere, areas within the world will be in vacuum or lack oxygen, requiring proper preparation by the colonists before they explore into these areas.
To help establish the colony, the player directs the colonists to perform certain tasks, such as mining for resources, growing food, crafting equipment, researching new technologies, and maintaining their own health through nourishment, rest, and hygiene. The player does not control the colonists directly, and instead provides prioritized instructions, from which the colonists will then follow to the best of their abilities. For example, the player can order a conduit of wire to be built; which will have the colonists collect the materials to make the wire, clear away any materials around the conduit's path, and then construct the wire. If the colonists cannot access a source of copper for the wire, the task will remain uncompleted as the colonists go to complete other tasks they can do. Colonists have stats that determine how effective they are at certain tasks, and will prioritize tasks that they are best at. These colonists' skills can be improved over time and practice.

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EDM Detection Mode by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
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