PAC-MAN for the Commodore Amiga: Writing an Operating System Friendly Game, Part 9

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This Commodore Amiga PAC-MAN video shows how Intuition Menus are coded. We plan out our menu, implement the lists, attach them to our window, and then respond to them in a message loop.

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   • PAC-MAN for the Commodore Amiga: Writ...  

Chapter Index:

0:00:00 Intro
0:00:30 What we are building
0:03:00 The fruit images header
0:05:30 Overview of Intuition Chapter 6 - Menus
0:16:15 Defining our menu constants
0:18:10 Adding MENUPICK (IDCMP) to our window
0:19:00 Adding our first menu
0:21:00 Adding our first menu item
0:25:10 Attaching our menu to our window
0:27:20 First compile
0:29:00 Run. Our first menu item.
0:29:40 Our next menu item
0:32:00 Second compile
0:33:50 Run. Our second menu item
0:34:00 Adding Our seperator, and quit items
0:38:00 Third compile
0:40:00 Our menu items, seperator needs fixing
0:40:30 Fixing our seperator
0:41:00 Implementing our GAME menu, first item
0:45:20 Fourth Compile
0:47:30 Run. Seeing our first stage item
0:48:30 Adding the rest of the stages
0:55:30 Fifth Compile
0:57:30 Run. Seeing all our stage items
0:58:45 Implementing our message loop, so our menu works.
1:06:20 Sixth Compile. Oops. stray comma!
1:08:30 Seventh Compile. Good.
1:10:30 Final Run. Seeing our message loop work.
1:11:10 Next video, Pellets