THE FROB: Showing an in-house player graphic editor I made.

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The Frob was an #Atari2600 #gamedev system running on #Apple2.

Frobco published source code for their tools, because it was expected that users would write their own, such as this player editor I whipped up, which uses bi-directional comms to send data entered at the computer to a program running on the VCS.

#retrocomputing #retrogaming