PAC-MAN for the Commodore Amiga: Writing an Operating System Friendly Game, Part 2

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AMIGA PACMAN WIP: A quick video showing me quickly getting the Namco WSG sound waveforms into the Amiga so I can see how they sound.

Many of NAMCO's games used a wavetable sound generator that provided 3 voices of 8 different 4-bit waveforms, each containing 32 samples. This is easy to adapt to Paula.

#gamedev #retrocomputing #retrogaming




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