PANTHEON the Dirty Word INSTANCING
Pantheon Rise of the Fallen, the most anticipated MMORPG, is going FULL SHARED WORLD, PUBLIC DUNGEONS, No Instancing. Creative Director Chris "Joppa" Perkins states that instancing is IRRECONCILABLE to the community! Today, let's break it down, what makes instancing irreconcilable to the community? What are the advantages to having a shared world and shared public dungeons? What experiences does it provide? Join me and Enjoy!
FULL INTERVIEW WITH JOPPA FROM CLIP: https://www.youtube.com/watch?v=VFs7Iud2gLg&t=2108s
COHH CARNAGE FOOTAGE USED IN VIDEO:
https://www.youtube.com/watch?v=8z_udroswXc&t=1471s
Pantheon: Rise of the Fallen is considered to be a spiritual successor to “classically-spirited” MMORPGs such as EverQuest and Vanguard: Saga of Heroes, and will prominently feature a PvE-centric design.
Pantheon focuses on challenging content and the social aspects of gameplay, such as grouping and guilds, making friends, and earning a reputation in the community.
Many aspects of gameplay are inspired by text-based MUD games. Typical character progression is slower paced than many modern MMORPGs in order to make content more meaningful. Combat is performed by selecting various spells and abilities based on character class and strategy. Pantheon uses a tab-targeting system.
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