Papercraft Metroid 2 (II): The Return of Samus (GB) Surface of SR388 Theme on PO-128 Pocket Operator
Before the horrors of Pyramid Head hunting you in Silent Hill or the scary isolation of Dead Space, there was the claustrophobic dread of Metroid II: The Return of Samus on Game Boy (Nintendo, 1991). This video game uncomfortably scared me as a kid to the point I had to stop playing it after dark.
To mislead you with a false sense of security and fun, the game triumphantly starts off with this total banger of a chiptune track as you begin to explore the surface and top-level tunnels of the planet SR388. But shortly after you kill the first mutated metroid, the music stops and you're left with only hearing your hollow footsteps and creepy sound effects as you descend deeper into the planet. The lack of music instilled a sense of fear and dread on that small, colorless Game Boy screen -- then a metroid would jump out at you and the "boss metroid music" would all of a sudden blast in your headphones at a frantic pace. By the time you get to the end of the game there is no music and no regular enemies and it did a horribly good job of freaking me out as non-mutated metroids start to fly after you.
Here I cover the Surface of SR388 Theme (or sometimes called Tunnel Theme) with just a Teenage Engineering PO-128 Mega Man Pocket Operator, and then I added some of my papercraft LoTech FX to represent the descent to battle the first metroid in the game. As usual, I had to make a couple musical arrangement compromises due to the 16-pattern limitation of the Pocket Operators.
Composer: Ryoji Yoshitomi
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