Papers, Please - Part 15 (ENDING) PC Gameplay
Well, it's time to see how we did! Our final review is today, the ministry will determine if we did our job efficiently or if we will be imprisoned or executed! Maybe we should try to escape with our family? Do we have enough money for that? Let's find out...
The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint for the fictitious country of Arstotzka in the year 1982. The player inspects arrivals' documents and uses an array of tools to determine whether the papers are in order for the purpose of keeping undesirable individuals such as terrorists, wanted criminals, or smugglers out of the country. When discrepancies are discovered, the player may interrogate the applicant about the discrepancy, and possibly demand further information, such as fingerprints or a full body scan in order to clear the discrepancy, find proof required to deny the entrant, or find enough incriminating evidence required to arrest the entrant. There are opportunities for the player to have the applicant detained and the applicant may, at times, attempt to bribe the inspector. The player ultimately must stamp the individual's access permit to accept or deny entry unless the entrant is arrested; only at this point is the player told of any mistakes they may have made by way of a printout. Generally the player can make two mistakes without penalty, but subsequent mistakes will cost the player increasing monetary demerits from their day's salaries. The player has a limited amount of real time, representing a full day shift at the checkpoint, to process as many arrivals as possible.
At the end of each in-game day, the player earns money based on how many people have been processed (5 credits for each individual correctly processed) and bribes collected, less any penalties for mistakes, and then must decide on a simple budget to spend that money on rent, food, heat, and other necessities in low-class housing for themselves and their family. The player must also make certain not to earn too much money, lest they be reported and have all the money they had accumulated thus far confiscated by the government. As relations between Arstotzka and nearby countries deteriorate, sometimes due to terrorist attacks, new sets of rules are gradually added, based on the game's story, such as denying entry to citizens of specific countries or demanding new types of documentation. The player may be challenged with moral dilemmas as the game progresses, such as allowing the supposed spouse of an immigrant through despite lacking complete papers at the risk of accepting a terrorist into the country. The game uses a mix of randomly generated entrants and special encounters. Randomly generated entrants are created using templates.
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