Parallel RDP - N64 - VI Filter vs. Super VI Filter Comparison
Who said N64 rendered at native resolution has to look bad? Here is a sneak peek of what N64 emulation will look like when using the upcoming Super VI Mode feature!
What we are comparing here is the N64 being rendered at native resolution with the RDP's VI Filter vs. the Vulkan-powered Parallel RDP renderer using what we call the 'Super VI Filter'.
In this video, we are comparing the N64's native VI Filter to Parallel RDP's 'Super VI Filter'. Compared head to head here is Angrylion (the software renderer) to Parallel RDP (a port of Angrylion to the GPU using the Vulkan API).
Note that we are using Parallel N64 here and in specific the Parallel RDP Vulkan renderer. 'Super VI Mode' targets high-end GPUs starting from GTX 1060 and up. It is not meant to be an authentic facsimile of the real 'VI filter' that was used by the RDP, but more like a hypothetical 'what if' scenario where instead the VI filter was using high-end filtering methods like NNEDI 3 and several anti-aliasing passes.
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