(SNEAK PEEK) Parallel RDP - Super VI Mode - Legend of Zelda: Ocarina of Time

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Who said N64 rendered at native resolution has to look bad? Here is a sneak peek of what N64 emulation will look like when using the upcoming Super VI Mode feature!

Who said N64 rendered at native resolution has to look bad? Here is a sneak peek of what N64 emulation will look like when using the upcoming Super VI Mode feature!

Note that we are using Parallel N64 here and in specific the Parallel RDP Vulkan renderer. 'Super VI Mode' targets high-end GPUs starting from GTX 1060 and up. It is not meant to be an authentic facsimile of the real 'VI filter' that was used on the RDP, but more like a hypothetical 'what if' scenario where instead the VI filter was using high-end filtering methods like NNEDI 3 and several anti-aliasing passes.







Tags:
Libretro
RetroArch
Parallel RDP
Super VI Mode



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There are 10,331 views in 2 videos for The Legend of Zelda: Ocarina of Time. Less than an hour worth of The Legend of Zelda: Ocarina of Time videos were uploaded to his channel, making up less than 0.60% of the total overall content on LibRetro's YouTube channel.