Part 15: Fates Conquest Lunatic with 0 Str/Mag | This time for sure | Ch23, Invasion 2
Let's go as far as we can before we get softlocked.
Fire Emblem Fates Lunatic Classic Difficulty
All player units have a cap of 0 strength and magic and thus gain any more by stat boosters, level ups or class changes. Bonuses from as tonics, pair-up, and damage buffs from skills will still apply. These changes also apply to capturable units or einherjars. No other changes.
Run starts from Chapter 1 and goes until it's softlocked, after which I'll explore options to keep it going
Not an Ironman. Many resets are expected. Save states will generally be avoided. DLC classes and maps will be avoided unless absolutely necessary.
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