Part 2 - Procedural Hard Surface Design | Akira Saito | Houdini Hive Japan

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Duration: 47:06
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Akira Saito will introduce the method and concept of frequency-decomposing hard surface designs for robots and aircraft, and generating them in a procedural workflow using Houdini. He will then breaks down Hard surface Design into frequencies and describes the automatic generation algorithms that are valid for each frequency.

Akira Saito joined Namco Corporation (now Namco Bandai Entertainment Inc..) in 1995, mainly involved in arcade game development, technical direction, art direction, and design work. In 2003, he joined Polyphony Digital Inc. in the landscape design team. Working on mainly technical direction and tool development he is involved in all aspects of the course production of the Gran Turismo series.