Parts Of Video Game Design That Just Aren't Fun, On Purpose | Feature Creep
This week on Feature Creep, we discuss the growing problem of aspects of game design that aren't fun, but rather designed to artificially lengthen gameplay. Items like grinding, timed rewards and so on are based out of psychology to keep gamers playing games longer than they otherwise might. Indeed it has become an element of video game industry marketing to boast about the length of a game, rather than provide a concise excellent product without any fluff content. Let's chat about it in the comments below.
Feature Creep is a weekly game industry news editorial on all manner of video game industry news, rumors and drama.
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