Parts Of Video Game Design That Just Aren't Fun, On Purpose | Feature Creep

Channel:
Subscribers:
23,300
Published on ● Video Link: https://www.youtube.com/watch?v=AfcPmoxylLQ



Dark Souls
Game:
Dark Souls (2011)
Duration: 5:07
4,636 views
175


This week on Feature Creep, we discuss the growing problem of aspects of game design that aren't fun, but rather designed to artificially lengthen gameplay. Items like grinding, timed rewards and so on are based out of psychology to keep gamers playing games longer than they otherwise might. Indeed it has become an element of video game industry marketing to boast about the length of a game, rather than provide a concise excellent product without any fluff content. Let's chat about it in the comments below.

Feature Creep is a weekly game industry news editorial on all manner of video game industry news, rumors and drama.

Previous Episode: https://youtu.be/c8TTKgfcmps
Subscribe: http://www.youtube.com/subscription_center?add_user=thegnomecast
http://www.twitter.com/gnomecast







Tags:
fun games
fun game design
fun games on steam
fun games on pc
boring games
video game grinding
Bloodborne
Heroes Of The Storm grinding
Tarmack
Feature Creep
TheGnomeCast
fun video games 2015
bad game design
good game design
Video Game (Industry)
Video Game Design (Field Of Study)
Video Game Culture
Gameplay
most boring games
video game grinding music



Other Statistics

Dark Souls Statistics For Tarmack

There are 166,331 views in 25 videos for Dark Souls. Dark Souls has approximately 10 hours of watchable video on his channel, or 6.03% of the total watchable video on Tarmack's YouTube channel.