PATCH 8 Incoming for Baldurs Gate 3! Are You Going to Play?
Subclasses
Patch 8 will introduce a new way to play your favourite class, adding one new subclass for each of the existing Bard, Barbarian, Cleric, Druid, Paladin, Fighter, Monk, Ranger, Rogue, Sorcerer, Warlock and Wizard classes in the game.
Expect new abilities, animations, VFX, summons and cantrips, and unique voiced dialogue lines for the Oathbreaker Knight with written reactivity for Oathbreakers, along with a touch of homebrewing on certain actions to enhance your role-playing experience.
Bard - College of Glamour
As a College of Glamour Bard, you’ll find you have the power to heal friends and command enemies in equal measure. Cast Mantle of Inspiration to bestow your allies with 5 temporary hit points. And should an enemy attack while it is cast, they’ll find themselves Charmed. Play your hand correctly and you’ll be able to use this to your advantage with Mantle of Majesty. Target Charmed enemies and you can command them to flee, move closer, freeze, drop to the ground, or drop their weapon.
Barbarian - Path of Giants
Opt for the Path of Giants, and your newfound giant strength will make it easier for you to yeet friend and foe alike. Forget chugging potions to pump those muscles, these Barbarians benefit from the Giant’s Rage passive that grants both strength and size - allowing you to deal additional damage with Throw attacks.
Cleric - Death Domain
As a cleric of death, you’ll find a few dark new tricks up your sleeves - from spells that specialise in necrotic damage to three new necromancy cantrips.
Druid - Circle of Stars
These Druids look to the stars for answers, accessing powers beyond those offered through the classic wildshapes. Taking on one of three Starry Forms for their power - the constellations of the Archer, Chalice, and Dragon. Each one favours a different play style and strategy - the Archer dealing radiant damage with astral arrows, the life-giving Chalice restoring hitpoints to you and others nearby, and the wise Dragon, allowing you to deal damage with an added bonus to constitution rolls.
Paladin - Oath of the Crown
You’ve been sworn to uphold the principles of law. Stay true to your oath and you'll be rewarded with the power to aid your allies and disrupt your foes.
Fighter - Arcane Archer
Mastering the dual arts of magic and marksmanship, the Arcane Archer subclass offers unique skills on top of new shooting animations.
Monk - Drunken Master
Putting the brew in homebrew, as the Drunken Master, you have the ability to consume alcohol straight from your inventory, as well as drink from bottles you see around the Sword Coast, in order to recover Ki. By sharing the bottle with your enemies using Intoxicating Strike, you’ll generate a buff towards your Armour Class and your Chance to hit Drunk targets. Drunk enemies are also susceptible to the Drunken Masters' other abilities, like Sobering Realisation - which sobers up drunk targets, dealing physical and Psychic damage.
Ranger - Swarmkeeper
The Swarmkeeper subclass provides Rangers with three kinds of deadly swarms to assist them in combat. The Cloud of Jellyfish deals extra lightning damage - potentially shocking your enemy.
Rogue - Swashbuckler
This Rogue subclass introduces a range of new actions fit for the piratical life. Play dirty by tossing sand at enemies to Blind them.
Sorcerer - Shadow Magic
As a Shadow Magic Sorcerer, you deal in a form of magic that makes you deadliest in darkness. This subclass gives its sorcerer Superior Darkvision, as well as the ability to Shadow Walk between places of dim light or darkness. It also lets you call forth the perfectly homebrewed Hound of Ill Omen to harass your foes, and use Strength of the Grave to prevent you from being downed - ideal for those attempting Honour Mode runs.
Warlock - Hexblade
Hexblade Warlocks make a pact with an entity from the Shadowfell that manifests in the form of magical weapons. Curse your enemies and force their souls to do your bidding.
Wizard - Bladesinging
The Bladesinging subclass merges swordplay with wizardry. Expect new spellcasting animations when casting spells with your weapon, a new Bladesong ability to grant you supernatural speed, agility, and focus, plus gives you a bonus to any Constitution saving throw you make.
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