Path of Achra - The Forbidden Build (v. 0.6.6)

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Path of Achra
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Duration: 0:48
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ball lightning inflame/scorch stacking necromancer, cycle... 16 I think?

basically enemies kill themselves by killing your ball lightnings - unlike most secondary/indirect effects which just deal damage, necromancer retaliation on ally being killed is a hit, which means you can buff the shit out of it, and ball lightnings from stormcalling are very spammable, spawn all over the place, have something like 80 speed so they'll get right in someone's face even if they show up far from everything, and have 1 hp so they'll die to anyone looking at them

naqui gives entrance/prayer attune buffs that help with early floors and hot starts, warlock takes over later with eresh summons/skeleton warriors/cadavers providing fuel for inflame stacks on ally death through pyrokinesis creating fire blasts around you on kill, before ramping it into the hundreds as the ball lightnings start to die

lots of fire damage flying around so fire healing not only keeps you alive through stray hits but most importantly gives a ton of scorch stacks for immolation on anything that survives the first waves, and staff of astrostasis was an extremely late find but probably the best weapon for this? it scales with the amount of effects on the target, so the scorch ramping on big hp targets (the king has around one million hp in these cycles) certainly helps with that as well

in a completely hypothetical larger scale online game that has to calculate everything in real time and synchronize it with a server, this build would probably crash it







Tags:
path of achra
roguelike
path of exile
jousis



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