Path of Exile 2 Early Access Review: A Hardcore ARPG Veteran’s Candid Impressions

Channel:
Subscribers:
23,400
Published on ● Video Link: https://www.youtube.com/watch?v=6FKkagLatrU



Path of Exile 2
Game:
Duration: 0:00
1,876 views
11


Play Battle Babes: https://store.steampowered.com/app/2787350/Battle_Babes/
Ever wondered what an ARPG connoisseur with over 15,000 hours in Path of Exile 1—and plenty more in other genre heavyweights—really thinks about Path of Exile 2 early access? Today, we’re taking a deep dive into the honest, unfiltered feedback from one such player who’s dedicated years to grinding, leveling, and theorycrafting in Wraeclast. Consider this a first-hand look through the eyes of a true PoE no-lifer, as we walk you through his candid thoughts on what’s working, what’s not, and where PoE2 might be headed.

Why Listen to This Hardcore Perspective?
This isn’t just a random Reddit post or a hit-and-run hot take. Our featured player has been around since PoE1’s open beta, logs thousands of hours each league, and thrives in hardcore solo self-found mode—modes where every detail matters and mistakes can be fatal. He’s also tried other ARPGs extensively: sinking time into Last Epoch’s official release, putting in a respectable stint with Diablo III, and even testing Diablo IV’s launch and expansion. Put simply, he knows his way around an action RPG and understands that his hardcore sensibilities may differ from the more casual majority.

The Good Stuff: What Shines in PoE2?

Boss Design & Fairness: Most bosses feel thrilling and well-tuned (aside from a few clunky namelock issues and poorly telegraphed attacks). There’s a sense that bosses in PoE2 stand tall, challenging you to learn their patterns rather than just nuke them down.
Pause Functionality & QoL: Being able to pause might seem small, but in a brutal ARPG environment, it’s a game-changer. Add to that the upgraded graphics and excellent sound design—abilities like Ice Strike and Sunder sound legitimately impactful.
Streamlined Resources & Item Use: A single life and mana flask is surprisingly functional. Spirit as a resource for minions and auras feels like a step forward (though currently unbalanced), and the disappearance of portal scrolls is a welcome simplification.
Promising Early Acts: Act 1 shows promise, hinting that with time and polish, the rest of the acts could match its quality. It’s clear more development love went into these initial zones.

The Tough Pills to Swallow: Frustrations & Growing Pains

Lengthy Campaign for Hardcore Players: For someone who prefers life on the edge, the campaign’s long runtime (easily 12+ hours, even with experience and stash goodies) feels daunting. Unlike PoE1’s quick entry into mapping, PoE2 takes its sweet time, delaying that beloved endgame loop.
High-Level Skill & Gearing Constraints: Key skills arrive late, attribute requirements are wild, and finding gear that enables your desired build can be exhausting. Defense feels gear-gated, and chaos damage tuning seems downright cruel compared to the availability of chaos res.
Clunky Systems & Interfaces: From the “Hooded One” item-identification loop to questionable well mechanics in town, the quality-of-life experience needs refinement. Why not consolidate vendors and crafting stations into a more elegant solution?
Passives & Build Diversity Woes: The passive skill tree often boils down to boring incremental gains, with too many nodes offering dull “kiss/curse” trade-offs. Early weapon-locked skills constrain creativity, making it feel like the game preselects your build. Freedom and flexibility—hallmarks of PoE1—seem harder to come by here.
What Needs a Second Pass?

Crafting & Drop Mechanics: Without targeted crafting like essences or a more nuanced bench system, we’re left with a loot lottery. Late-game exalt and regal omens seem pointless without proper crafting mods, and picking up tons of bases to trans+aug them feels like busywork.
Defensive Layers & Resistances: Resistance scarcity, reliance on gear-based defense, and over-tuned ground degens (looking at you, burning ground) create a hostile environment. Armor feels weak, ES overperforms, and overall survivability feels off-kilter.
Mapping & Acts Balance: Exceedingly long zones with forced backtracking disrupt the flow. The new strongbox iteration doesn’t hit the mark, and the absence of a boss in every map (one of the real highlights of PoE) detracts from the fun factor.
Future Wishlist: A minimal crafting bench to smooth out defenses, more interactive masteries, improved notables, and the reintroduction of more interesting keystone passives would go a long way. Adjusting attributes to feel more inclusive rather than restrictive and revisiting the entire gem-level scaling system could help restore that signature PoE build freedom.


While the list of negatives might seem long, it’s not all doom and gloom. This early-access critique acknowledges that PoE2 has time to evolve. Our veteran player, even after cataloging countless frustrations, remains engaged and intrigued.

Stay tuned, Exiles. The road ahead is long, but Wraeclast wasn’t built in a day.

#PathOfExile2 #PoE2 #Gaming #ActionRPG #ChooseYourClass




Other Videos By Recoil Mojo


2024-12-23Path of Exile 2 ASMR Long Play | Mercenary Gameplay & Walkthrough Guide (Acts 1 & 2) PoE2 & Chill
2024-12-22Path of Exile 2 Feedback: 1 Life Per Map and Other Game-Changing Challenges GGG Needs to Address
2024-12-21Path of Exile 2 More Community Feedback: Fixing Defenses, Crafting, and Endgame Challenges (POE2)
2024-12-20Path of Exile 2 Community Feedback: Crafting, Challenges, and Vision for the Best ARPG of All Time!
2024-12-17Path of Exile 2 Strength HP Tank Gemling Legionnaire Mercenary Build | Fast Easy Leveling (Liggles)
2024-12-17Path of Exile 2 Mercenary Build: Lightning-Fast Reloads, Speed Frenzy & Ammo Salvo Piano Gunslinger
2024-12-16Path of Exile 2 Upcoming Patch Highlights & Game Improvements (Dev Update) & Mercenary Gameplay PoE2
2024-12-16Path of Exile 2 After 120 Hours: Honest Early Access Feedback on Classes, Mechanics & Challenge PoE2
2024-12-16Path of Exile 2 Hardcore: Best Builds, Classes & Ascendancies | Top 1000 Leaderboard Stats PoE2 Tips
2024-12-15Path of Exile 2: Fast & Easy Build Guides for Beginners | Ascension Tips Class Tricks PoE2 Tutorials
2024-12-15Path of Exile 2 Early Access Review: A Hardcore ARPG Veteran’s Candid Impressions
2024-12-14Path of Exile 2 Build Guides | Best Builds, Classes & Ascensions | Tips & Tricks PoE2 Merc Gameplay
2024-12-13Path of Exile 2 Best Builds, Class & Ascension | Top 1000 Leaderboard Stats PoE2 Guides Tips Tricks
2024-12-12Mercenaries, Grab Galvanizing Rounds Early for an Easier Journey in Path of Exile 2 🔥 Gameplay PoE2
2024-12-11Babe Wake Up New Path of Exile 2 Patch Notes Just Dropped 🚨 Mercenary Gameplay PoE2 Updates & Guides
2024-12-10Path of Exile 2: Even More Tips & Tricks + Act 1 Final Boss Guide (Count Geonor Strategy!)
2024-12-10Path of Exile 2 Walkthrough Act 1 Guide | Tips, Tricks & First Impressions | Mercenary Gameplay PoE2
2024-12-0928 Years Later Trailer | Zombie Fan Reacts
2024-12-09Path of Exile 2 New Mercenary Salvo Build | Thoughts & Feelings So Far PoE2 | Merc Grenade Builds
2024-12-09Path of Exile 2 Update: Major Changes to Dodge Roll, Checkpoints, Loot, and More! Mercenary Gameplay
2024-12-08Path of Exile 2 More Tips & Tricks: Keybindings, Settings, and Mercenary Insights & Gameplay | PoE2